I wrote the below as my personal comment on a re-share on Goggle Plus.
When I was done I thought it was worthy of a more permanent home here.
As a side note let's take a look at things that might cause people to want to pirate and see if the content owners will address a few of these:
1. Obnoxiously long copyright terms. We once had a nice path for creative works to eventually pass into the public domain. Thanks mostly to Hollywood lobbyist getting things such as the Bono "Mickey Mouse Protection Act" passed things that should be in the public domain such as Aldous Huxley's Brave New World, George Orwell's 1984, and yes, even the 101 Dalmatians Movie should have passed into the public Domain just this year yet none of it has. One of the worst things about this, especially in the case of Disney is a significant portion of Disney's products, especially the better ones, are focuses on Public Domain characters, they wish to take, but not to give back.
2. Insanely stupid DRM restrictions - People like to watch TV, they like to play video games, they like to watch movies, and in the modern day there's more ways than ever to do these things. Initially the content providers fought tooth and nail to keep people on old physical media formats. The people wouldn't have it and turned to pirate tools and piracy itself to consume their media. The content providers relented - sort of - and gave the people what they wanted - sort of. To fight the piracy of TV shows HULU.com (and a few other services) were launched. Now instead of pirating people can watch TV on their computers for free. Well, they still get commercials unlike pirated copies of programs. HULU.com offers a paid version of their service so you can - guess what - watch these programs right after they air on their service - just like pirates would upload the day something airs for free. Of course even if you pay for it there's still commercials, but they make up for it by allowing you to watch it on your TV through various game consoles, Blu-Ray players etc.. - Just like you can do with pirated copies - some shows, not all of them. So we're stopping piracy - a little - by giving people what they want - sort of - not really. That's just the TV end of things, then you have your digital copies of movies that come with lock in, once you put it on an Apple device you're stuck with using Apple devices until the end of time, or you can use Windows to get your copy, in which case you can't switch to Apple. Ever. Or you can get Ultra Violet digital copy, which is very inconsistent one company to the next, such as Sony refusing to let Linux people even log in without stating so while other companies allow it.
Should we even get into how some legally bought video games are almost unplayable due to their DRM while pirated versions work great?
3. Walled gardens. I've already addressed some of that above, but it deserves it's own mention. If you buy Apple content, you're stuck with Apple devices, if you buy Sony content you may be able to use this device, their device but not THAT device. Pirated content is by design either compatible with nearly everything or easily converted to be compatible with your device with easy how-to's listed anywhere you want to look.
4. Unavailable content. This one is actually improving, but it's still not there. People like nostalgia, and they want something they had at one point in the past to work with something they have now. Say someone wants to read The Never Ending Story on their ebook reader, but it's never come out in ebook. Or someone wants to play a video game from their youth, but it doesn't work on modern game systems and their old console is broke, or in my case stolen or soaked in hurricane salt water. They would gladly pay for this content were it available, but it's not. This has greatly improved over time. I used to chastise Nintendo in particular over this matter, especially since Sony and Sega had done such a good job of making their old titles available in one way or the other, but Nintendo is now on board with virtual console titles (even from old competitors). It's not perfect, I don't expect that anything I bought for my Wii will transfer to my Wii U or for my DS to work on my 3DS, but I'm not saying they won't accommodate. When George Lucas releases the Star Wars Christmas Special on any form of modern media we'll finally achieve availability.
5. Anti-competitive pricing. I wasn't going to put this one here, I have always thought of the price point to be a cop-out, but one of Steve Job's final acts was to change my mind on this.
I'm not going to go into a lot of detail, just read up on it.
Piracy is wrong. I tend not to pirate personally maybe one or two unavailable things here or there, but overall I discourage it. I use pirate utils to format shift content I have legally purchased, which content owners do not approve of, but it's legal and it isn't piracy.
As much as I think the people have a responsibility to consume their content ethically and to be certain to compensate those who put their time and creative efforts into creating this wonderful media that we obviously wish to consume, I also think the content providers need to listen to the people and make an effort to meet their demands for simplicity, functionality, and fairness.
Keep in mind - the high road requires effort. The more DRM you use the more effort the average individual has to exert to take the high road and the more appealing piracy becomes.
One last thing in case a content provider reads this. - I bought a physical copy of the World of Goo in a book store. It was Mac and Windows compatible. I don't use Mac personally, I put the copy on my daughters dual G5. I liked it, (and so does she) I bought another copy online for my Linux machine. I then bought a Wii points card, gave it to my mother and encouraged her towards getting the World of Goo on her Wii. Three copies legally purchased for a game with no DRM (excluding the Wii version) by a single individual due to the excellence of the product and the fairness of the distribution. The Linux copy - arguably the easiest to pirate - was the one I paid the most for.